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Latest topics
» The Survivors & Politics (Races and Factions)
Tue Nov 01, 2016 11:46 am by Corbael

» A Guide to Dead Gods (Pantheon)
Thu Oct 27, 2016 12:35 pm by Corbael

» Escape: The Magpie
Fri Apr 22, 2016 12:50 am by Void

» Cecil Ardell From the Poison Apple
Fri Apr 22, 2016 12:03 am by Void

» ID CARD APPLICATION SHEET
Thu Apr 21, 2016 11:20 pm by Corbael

» The Four Qualities of a Gentleman
Thu Apr 21, 2016 11:02 pm by Corbael

» What's on the Radio?
Thu Apr 21, 2016 10:41 pm by Corbael

» For example...
Sun Apr 10, 2016 3:13 am by Void

» The Shot Heard 'Round The World
Sat Apr 09, 2016 11:45 pm by Void

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Important Things

 
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Everything You Need To Know

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923I wrote a poem....
Wed Sep 03, 2014 4:10 am
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Characters From All Walks Of Life

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183274Cecil Ardell Fro...
Fri Apr 22, 2016 12:03 am
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Digital Decay

 
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OOC Info

1023Calamity's Stati...
Wed Jun 24, 2015 4:47 pm
Corbael View latest post
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The Void

Sanity? What "sanity"? The Void is an endless expanse of nothing that is full of everything. You must pass through the Void to reach Hell, Heaven or Earth. Apart from the Voidkin who are native to this plane, it is entirely filled with creatures created by the nightmares of those who pass through the Void. The "sky" is dark crimson mixed with swirls of black, but everything else seems to lack any color at all. Not white, not black, just...empty.
122For example......
Sun Apr 10, 2016 3:13 am
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Maxwell's Tower

In the dead center of the massive, flat expanse of the 1 story building that Hell has become, a tower stands 616 stories high, made of obsidian and black and red glass. This tower is home to the main power generator, all of the drug production factories, the testing laboratories and basically everything that isn't a pod. And at the very top of it all is a large room, decked out with the best technology available and various comfy chairs, is Maxwell's control room, where he controls Hell. Every. Single. Inch. Of Hell.
11Digital Diatribe...
Mon Nov 02, 2015 9:57 am
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The Factory Spiral

Below Maxwell's Tower is 616 subterranean floors, almost a mirror image. But instead of having various purposes, this is just a continuous downward spiral staircase with several floors of factory along the way. Some factories are for drugs, some for spare parts, some are less factory and more "incinerator room". Either way, it would be a terrible, terrible thing to get lost here. The workers are bitter and there are millions of them down there, everything is spiky and seems to want to harm you and worst of all between the machines and the thick canopy of wires above you you can't even see the staircase to get out...
140The Shot Heard '...
Sat Apr 09, 2016 11:45 pm
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The Northern Wing

The Northern Wing has the same standard layout as all the rest...One massive hallway going north with several smaller hallways branching off and Pods covering every inch of exposed wall.
117Iuvart: Prince o...
Tue Jul 17, 2012 1:54 am
Corbael View latest post
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The Eastern Wing

Same as the Northern Wing, except going East.
130Wrath of the Dea...
Mon Mar 17, 2014 11:42 am
Corbael View latest post
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The Southern Wing

Same as the Northern Wing, except going South.
161The Impossible M...
Wed Jun 10, 2015 10:22 pm
Corbael View latest post
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The Western Wing

Same as the other wings, but lately something has been horribly wrong. The Pods keep popping open at random, unpredictable times and unleashing very bitter, very mutated creatures into Hell. The Pods send a signal to Maxwell's Tower saying they've opened and which number they are, when it opened etc. But in the Western Wing the signals only say that a Pod is open or when it did so...It's dangerous to go anywhere alone until this can be fixed, and it's best to avoid the Western Wing entirely.
12Secure, "Contain...
Tue Apr 01, 2014 9:00 pm
Corbael View latest post
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Circles 1-9

At the end of each directional Wing there is a staircase going down. These staircases lead to the lower Circles of Hell, all of which are simply row upon row upon row upon row of circularly arranged Pods. The lower you go the higher the risk level.
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The 10th Circle (Satan's Vault)

Satan had himself a nice little office, an entirely new circle of Hell where he could live like a King...And now the massive vault door has been mysteriously sealed shut. It seems that this door can't be opened ever again. Maxwell generally doesn't talk about this subject, although everyone is pretty sure that it is NOT, in fact, "just the wind" when they hear a weak, croaking voice cursing vehemently and threatening to "kill your ass dead when I break this door down".
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The Poison Apple

 
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OOC Info



33ID CARD APPLICAT...
Thu Apr 21, 2016 11:20 pm
Corbael View latest post
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Ellis Island


It didn't used to be a giant prison where the recently deceased wake up screaming in horror, but there's no reason to dwell on what was. You will be promptly escorted to a less cramped space until you can afford to leave. During your stay, the Blues will take your information. Continuously. Until either it runs out or you get lost. Perhaps housing yourself should come first.
14Escape: The Magp...
Fri Apr 22, 2016 12:50 am
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Residential Areas


Whether it be a penthouse apartment on Broadway or a den in the sewers, you've got to move out of Ellis Island sooner or later.
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Wall Street


Buy low! Sell high! Pickpocket a man who is busy window shopping! Accidentally steal from a sharp-dressed gangster who notices immediately because he, too, began as a pickpocket! Be bludgeoned to half-life and thrown into the sewers where the rats may or may not accept you into their writhing, squeaking folds!
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Grand Central Station


These trains may or may not take you to your desired destination, depending on their mood and how recently they've been fed, and whether or not the weather is especially nice in the Skitter (it usually isn't, but there's no accounting for the taste of the trains...). Also a hub for spectacular events, impromptu dance parties, and frequent shootouts between parties both affiliated and rogue.
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Chinatown


Lantern light, the sweet smell of perfumes and foreign foods, the whisper of music on a wind that really seems impossible in a subterranean setting, but whatever...All valuable commodities not necessarily present in the city above. There's nothing quite like the sweet din and warm glow of artificial ethnicity. Perhaps that's why they chose to sink it below the main city and charge admission.
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Coney Island


Come one, come all, to the greatest shows in the underworld! Our non-stop carnival will leave you dazed and amazed as you stumble out, clutching your chest where you could swear there was, once upon a time, a real heart! But that hollow feeling will go away when you come back. If you lose your soul on the midway, there's always next time. Just bring enough cash and trade-able goods to keep playing until you win!
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The Sewers


These sewers were built around the river Styx, trapping the stench of corpses and death safely beneath the city itself. The cistern is home to the Skitter (capital city of the rats) and anyone who can't afford decent housing just holes up in the thousands of "dens" along the river's reeking banks. It is by no means a pleasant place to be, even with all the ancient, impossible, ornate, and stunning lamps and lanterns lighting the way.
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Broadway


Broadway is the best theater, period. Not because it has the best performers - oh no, most of them are atrociously bad - but because it has the best shows. Pick your poison and make yourself comfortable. Prepare for an all-senses engaged surprise performance. It's showtime.
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Godkillers: The Arrival

 
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OOC



22Comet - The Libr...
Tue Aug 18, 2015 12:27 am
Corbael View latest post
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The Unwritten Archive


This tower stretches far, far above and sinks it's roots far, far below. The walls are lined with books - thick, dusty tomes and thin, staple-together rough drafts. Every word ever written, even random assortments of letters thrown together, every alphabet ever made, fictional or not - it all finds a home in the shelves of the Archive. Many of these tomes are blank, not yet filled out. Words and phrases to be written soon. Or maybe far, far off. Or maybe a long time ago. Time is funny like that.
114Paper Cranes
Sat Oct 24, 2015 10:13 pm
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Pandora's Box


It's funny how we rarely question why something is called what it is. Pandora's Box is named so because it contains things that should never, ever have been. But here it is and here they are. Some say it's quite pleasant inside. Most prefer the rush of fresh air and moonlight that greets them when the find their door into Betwixt.
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The Ruins of Ang Nil


A recently collapsed citadel, already drowning in flora and fauna reclaiming their land. The corpse of a Colossus kneels in the center of the wreckage, frozen as if it had been turned to stone, face looking skyward with an expression of pure terror. Nobody can quite remember what it was supposed to be, but the rotting corpses of Knights and Guardsmen suggest something.
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Schism

 
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OOC



25The Survivors & ...
Tue Nov 01, 2016 11:46 am
Corbael View latest post

Stage 3

 
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OOC info



22Current Guilds...
Sun Aug 09, 2015 1:29 am
Corbael View latest post
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Grand Marketplace


An impossibly large, pleasantly blue-skied marketplace in which guilds are formed and transactions are made.
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Magical Forest


It doesn't matter where you are in the magical forest, there will always be an unfathomable amount of more magical forest.
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Restricted: Eternal Kingdom


A brief reminder from the Elder Council that you should not know about the Eternal Kingdom.
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Planestride: First Sequence

 
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OOC Info

34Character Sheet...
Mon Jan 16, 2012 2:37 am
Void View latest post
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The Fall

Break through the Looking Glass and you will find an eternal fall. Suspended in the air are impossible cities, sprawled out like spider webs and inhabited by the Glassborn and the Glassborn only. There are several layers of the Fall, starting with "The Top" and fading into the "Eternal White" where one can fall forever and ever and never land at all. If you intend on visiting the Fall you better grow some wings or learn how to fly without them because there is very little to hang on to and if you don't float, you fall and die.
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The Hollows

Entirely made of metal, even creatures. Possibility of a planet. Considered one of the most dangerous planes yet rich in resources by inter-realm travellers. Has two basic levels: The Surface (all of the different biomes you can think of except everything is made of metal, there are villages, sentient creatures are humanoid but metal) and The Lower Hollows (they used to be full of a huge civilization of sphinx-like non-humanoid super intelligent creatures with servants called the Hollowed who are mainly different because they have a fragment of a Astral Steel inside of them). Having Astral Steel in your body is destructive towards your humanity so the Hollowed are feared by the Surface People. The two societies are basically cut off from one another.
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Zix

The world of extremes. Extreme heat, extreme cold, extreme power...Things are intense. It is split into three basic ares: The Tangle (An extremely dense jungle area that becomes seemingly impossible the further in you go), The Burn (Lava, fire and endless wars. Nobody really knows what or who they're fighting for), and The Silence (It is what appears to be a very large, endless stretch of ocean. There are no animals near or above the surface. It is extremely eerie...Nothing can prepare you for it)
135Drakes, lunch, a...
Sun Apr 27, 2014 3:07 pm
Void View latest post
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The Locus

Named by someone who could walk between planes. The planet's layout looks like a Locus in a sense. It has one central circular globe which is the actual planet with petal-like space stations that come off of the central planet. The Locus is one of the most technologically advanced worlds but is void of magic. It used to have a wealth of magic but something happened involving Zix and boom no magic. The air is too polluted to breathe and everyone is required to wear gas masks unless they have evolved to breathe the toxins in the air.
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The Ether

It has magic, but not as much as Zix or The Hollows. The popultion is "human". It is like Earth but something has sort of...shifted.
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Alak-Ro

The most important thing to know is that it works a little differently physically then other realms. Death doesn't really...work. Your organs can die, your heart can stop...But your parts will reform into a new creature. Death is the step between the next evolution. You can potentially kill somebody and make them into something else. You can take a dog that has a broken leg, kill it and make it into a normal dog. It won't retain the memories or anything...but it's fixed. Only about 20% of the planet is actually livable. The rest are swamps that dissolve you. You become more swamp if the swamp. 80% of the planet is a living organism that eats things. The livable 20% is sectioned off by an extremely large wall. They don't exactly have magic but because of the way systems have evolved memory and intelligence are barterable. You have to store your memories in an empty body until you can transfer them to your new body. The only "safe" place is the royal castle. It is a regular castle, but there are guards that prevent attacks quite well. They will kill you. And turn you into a worm. Many worms.
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The City of Clarity

Technically just "Clarity", but it's a mega-city. Imagine you had a planet and you had the ability to grow skyscrapers out of a half-inch diamond. You can terraform anything, everything and whatever. Things aren't mesaured as much in volume. You could have a ton of things that are uber valuable elsewhere. But in Clarity they are rather plain. The most important thing is their attempt to learn everything. The more knowledge you have, the higher you rate in society. It's a wellspring of knowledge, except for one little problem...Despite the best efforts of everyone involved, Clarity is disappearing. As fast as they build, the city disappears. You don't live to be all that old in Clarity...You could have a birthday and suddenly you're not there. Clarity is a world of aristocratic people who are freaking out on the inside. Its civilians aren't human.
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Vex

Vex and Zix used to be one plane. Then something happened, and nobody really knows what...Except for a few people who shall remain unnamed. In the same way that Zix is full of energy, Vex is like that with time. Time is controllable to a certain degree. The result of this being that a fair amount of the population is able to fade out of time and appear in a more convenient time. Nobody actually knows where they are going, time streams get crossed, and you may be standing on a building and say "what was this like a 1000 years ago?" and when you get there, no building. Time is very scattered here. Time itself has started messing with people. Even if you don't time travel, you may find yourself in a different portion of time for no apparent reason. Having been severed from Zix, there are still parrallel areas on Vex. There is an area that used to be like The Tangle, but instead of jungle there is just city made of discarded items. Everything dropped/discarded is teleported there. The parallel of the Burn is a flat obsidian wasteland with occasional villages. It's the Burn without the chaos...Stagnant atermath. Animals there feed off of the rock and you can hunt them...it is generally just a shitty place to live. The parallel of the Silence...is a city in the middle of the ocean. It's not silent anymore.
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The Looking Glass

The common realm. The Looking Glass is the Nexus in which basically every plane can access. Every plane has a gate to The Looking Glass. The Locus has built over these gates, the Ether has trouble passing through them. The Looking Glass is a seemingly flat land made of mirror. A lot of the gates lead to the Grand Market where you can sell anything, ever, period. Occasionally there are problems with bringing things back to a realm where they don't belong. To go anywhere or build anything you just need to think it and decide to do it. It can be dangerous depending on thought strength. In the Looking Glass you are only as powerful as your thoughts. Some people are weak elsewhere and godlike here and vice versa. PS: Don't fuck with the Sphinxes.
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Bass Line: A New Day

 
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OOC Info

36Bass Line: Battl...
Mon May 27, 2013 11:53 pm
Void View latest post
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The Spire

Rana: Psychoactive - The Spire - Perfect metropolis
00
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The Sanctuary

Che: Pure Sound - The Sanctuary - The healing, motherly city
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The Rave

Zebe: Energy - The Rave - The permanent party city
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New New York

Alex: Space/Time - New New York - The rebuilt suburb
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Central City

Ian: Orderly Structure - Central City - Like minded people with like minded intentions.
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The Sprawl

Vivian Grey: Chaotic Structure - The Sprawl - Haphazard city with an interesting center peice.
121A Day In The Lif...
Sun Apr 20, 2014 10:17 pm
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The Wastes

213Welcome to Kento...
Thu Aug 16, 2012 2:38 am
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Titanstuck

 
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The Initiation

Here is where all new Titans shall recieve their initiation information. Please proceed in an orderly manner, or you will be subject to diciplinary action. All new titans will submit to profiling and will read all relevant rules and regulations. Any titan failing to be profiled and briefed in an orderly manner will be subject to diciplinary action.
Moderator: Moderators
22Pod Profile
Sun Jun 16, 2013 12:12 am
Corbael View latest post
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The Barracks

All Titans, regardless of clearence level may enter and reside within the Barracks. Any violence within the Barracks will be met with diciplinary action. You are being observed always.
Moderator: Moderators
679Age of Darkness ...
Wed May 14, 2014 3:49 pm
Corbael View latest post
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The Armory

No Titan below Clearence level 5 may gain unauthorised access to the Armory. Attempts to gain access to the armory without prior approval will be met with diciplinary action. Any attempt to forcefully gain access to the armory will result in severe diciplinary action, including, but not limited to, death.
Moderator: Moderators
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The Arena

All titans told to report to the Arena will do so without delay. Failure to do so will be met with diciplinary action. The Titans chosen to battle will do so untill one or both meet the criteria of a loss. Failure to do so will result in both diciplinary action, and a bonus round. A note to all titans. Bonus rounds are, without exception Both unpleasant and injurious.
Moderator: Moderators
352Pharoh Match 3...
Wed Apr 09, 2014 9:58 pm
Void View latest post
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The Lower Archives

Any Titans Requiring diciplinary actions will be Escorted to the lower Archives.
Moderator: Moderators
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The Medical Bay

All seriously injured Titans who are authorised to recieve medical treatment will be escorted to the Medical bay, where they will be either healed, or humanely disposed of, depending on the extent of their injuries.
Moderator: Moderators
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The Questing Chambers

Titans will not talk about mythical and untrue subjects, Titans will remain strictly in the realm of reality, There are no quests. Attempts to think or otherwise indicate otherwise will be met with "Counseling" Or diciplinary action.
Moderator: Moderators
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The Outside

Titans will remain inside the arena grounds. Titans who do not will be executed. There is no hope, you will not escape, you are being watched always. Remain calm, remain obediant, failure to do so will result in diciplinary action.
Moderator: Moderators
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Mark Of God

 
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OOC

Learn of the marks, and their counterparts; of the lives and deaths of those who fight, and fight for the signs. Let it begin.
Moderator: Moderators
44Mark Behavior Gu...
Sat Nov 02, 2013 4:14 pm
Void View latest post
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Philidelphia - Base M

The east half of the city, where triad has set up a large base of operations. This is some high tech stuff, and most of the buildings in the zone have been surrounded by a twenty foot tall reinforced wall with heavily guarded gates allowing entrance to those with the correct clearance. In the middle of this zone is the actual Base M, the main hub for triad in the Philadelphia area, surrounding it are military complexes, converted from office buildings, and on the far side, a large refugee camp.
Moderator: Moderators
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Philidelphia - DMZ

The Area between the triad base and Inferno encampment. Also known as the place where people try to live their semi-normal lives. sadly it is also the skirmish zone for the two deadly groups.
Moderator: Moderators
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Philidelphia - Inferno Zone

Is, on an unrelated note, but not coincidentally, partly on fire most of the time. The inferno zone welcomes any and all people, but almost no one risks going there that isn't part of the inferno group.
Moderator: Moderators
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Pittsburgh

A hotbed of new industrial activity after studying marks has given the government, and several other organizations new technical capabilities. The closest to a normal city that really exists in PA anymore.
Moderator: Moderators
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Harrisburg

A city that either has no marked in it, or is about to have no marked in it. This is the base of the Obliterators, though no-one knows quite where they congregate. Still, if you want to get into contact with them, this is where to do it. The people living in Harrisburg are generally happy, and well protected, but they take great care not to even seem like they might be congregating with the marked...that would not end well.
Moderator: Moderators
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Allentown

An area mostly unaffected by the whole marked situation. No major organization claimed the area, so everyone is pretty much just going on with life, albeit, with caution, as random people might be able to shoot fire out of their eyes or something now.
Moderator: Moderators
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Class 12

 
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OOC



Moderator: Moderators
34Classes and Sche...
Sat Nov 15, 2014 2:34 am
Corbael View latest post
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Main Building

The Academy's main building has four floors and a basement level. The first floor holds classrooms for the first year students, the second floor holds classrooms for the second year students, so on and so forth. The basement is off-limits to all but the Zodiacs and authorized personnel.
Moderator: Moderators
The Basement.
223Adjustments.
Sat Nov 15, 2014 3:44 am
Corbael View latest post
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Sports Fields

The Academy provides a wide selection of sports activities for students to participate in. Basketball, baseball, soccer, football, volleyball, fencing, riding, swimming, and archery are available. Zodiacs wishing to participate in fencing or archery courses must first undergo a brief psychological evaluation.
Moderator: Moderators
16En Garde, Fuckbo...
Sun Apr 12, 2015 4:07 pm
Void View latest post
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Campus

The Academy is at the center of what might as well be a small town known collectively as "The Campus". Bookstores, coffee shops, diners, clothing stores - Even a few bars for professors and residents. The Campus is open from 6:30pm to 9pm Mon-Thurs, 6:30pm to 12am on Fridays, and 10am to 2am on Weekends.
Moderator: Moderators
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The Outside

Trusted long-term residents may travel out off grounds on the weekends.
Moderator: Moderators
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Dominion

 
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OOC


For the stuff and the things.
22Of Technology an...
Tue Jan 06, 2015 10:12 pm
Void View latest post

Gemstuck

 
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OOC



12Char Sheets
Mon May 04, 2015 5:44 pm
Corbael View latest post
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Volcifer Wilds



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Crystal Caverns

Previously used for the growing of Crystal Gems, these spacious caverns have become home to the Mother Grub. The children of both races grow here in an uneasy stalemate. Gems not consumed by the Mother Grub are taken to different facilities to be taught and cared for while Grubs go through traditional trials to make it to Volcifer's unforgiving surface.
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The Temple

Situated between two massive waterfalls is an enormous faceless statue. Her six arms hold broken, faded weaponry to represent each of her Guardians. This is the Gems' sacred temple, and the home of the 3 Guardian Gems. The temple's doors can only be opened by the powers of a Gem.
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City Grids

Troll settlements built within windbreak walls to combat Volcifer's violent weather.
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The Palace

Built in the middle of the Sea of Silence is the Seadwellers' Palace. For those who can get past the Carnival, the Cloud Layer, and the various deadly beasts in-between.
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The Carnival Grounds

The highest class slum there ever was.
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