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| 4 | 6 | Roleplaying: A H... Mon Jan 16, 2012 6:19 am Felicity Jane  |
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| 20 | 39 | Axel Carrlo from... Tue Feb 21, 2012 1:28 am Felicity Jane  |
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 | | 2 | 2 | That Which All M... Sun Jan 15, 2012 10:28 pm Void  |
 | The Rooftops of the mad city. A mass of doors to anywhere, and sometimes nowhere. Trust your gut, or don't, either might get you killed. Moderators: Moderators, The Regulator
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 | You can buy and barter, haggle and trade, but never forget where you are, because theres nothing that the city would like more than another lost nightmare, shelling out coin to the next unfortunate to pass by. Moderators: Moderators, The Regulator
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 | After Being consumed by an unknown person, the wax has begun to once again spread...What is causing it? Best not to even know. Moderators: Moderators, The Regulator
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 | The dark alleyways and corner streets that your mother always told you never to go into...they are all here, with reinfocements...and now, theres much worse than criminals wandering them alongside you. Moderators: Moderators, The Regulator
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 | Maybe you took a wrong turn, maybe you went through the wrong door... All you know is that you are in the tunnels. They are cold, they are dark, and the smell of death is everywhere...or are those just the rodents? Moderators: Moderators, The Regulator
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 | The East portion of the city districts, where the buildings are low and wide, dingy and dark, The walls seem to stare at you with hate...the blood all over the ground doesn't help the first impressions. Moderators: Moderators, The Regulator
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 | The West Quarter is dominated mostly by the park...the amusement park that is. Most people dont go there, those that survive are quite clear on the lack of amusement it provides. Moderators: Moderators, The Regulator
| 1 | 3 | Tickets for Two... Mon Jan 16, 2012 12:07 pm Void  |
 | The north quarter is a place of high buildings and of no doors. It is the place were accountants go to die, and 9 to 5 is 9 to forever and then some. It is home to the tacks man... Moderators: Moderators, The Regulator
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 | The south quarter, home to Jonothan Julian Jackel, the Smiling man, and his troupe of "Do Gooder" scouts. A pristine whitewashed place where nothing is out of place...nothing....or else. Moderators: Moderators, The Regulator
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 | Home to officer Tock, and the Endless exactness of time. If you are accused of a crime by the nightmares, this is where you will be tried...unless you run away...but why would you want to, right? You have nothing to hide, do you? WELL? DO YOU? Moderators: Moderators, The Regulator
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 | The tallest buildings in the city are home to the High School, where children are made into the perfect little nightmares they should be, under the watchfull, and wrathfull eye, of Mother When. Moderators: Moderators, The Regulator
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 | | 3 | 4 | Character Sheet... Mon Jan 16, 2012 12:37 am Void  |
 | Break through the Looking Glass and you will find an eternal fall. Suspended in the air are impossible cities, sprawled out like spider webs and inhabited by the Glassborn and the Glassborn only. There are several layers of the Fall, starting with "The Top" and fading into the "Eternal White" where one can fall forever and ever and never land at all. If you intend on visiting the Fall you better grow some wings or learn how to fly without them because there is very little to hang on to and if you don't float, you fall and die. Moderator: The Regulator
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 | Entirely made of metal, even creatures. Possibility of a planet. Considered one of the most dangerous planes yet rich in resources by inter-realm travellers. Has two basic levels: The Surface (all of the different biomes you can think of except everything is made of metal, there are villages, sentient creatures are humanoid but metal) and The Lower Hollows (they used to be full of a huge civilization of sphinx-like non-humanoid super intelligent creatures with servants called the Hollowed who are mainly different because they have a fragment of a Astral Steel inside of them). Having Astral Steel in your body is destructive towards your humanity so the Hollowed are feared by the Surface People. The two societies are basically cut off from one another. Moderator: The Regulator
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 | The world of extremes. Extreme heat, extreme cold, extreme power...Things are intense. It is split into three basic ares: The Tangle (An extremely dense jungle area that becomes seemingly impossible the further in you go), The Burn (Lava, fire and endless wars. Nobody really knows what or who they're fighting for), and The Silence (It is what appears to be a very large, endless stretch of ocean. There are no animals near or above the surface. It is extremely eerie...Nothing can prepare you for it) Moderator: The Regulator
| 1 | 10 | Drakes, lunch, a... Wed Jan 18, 2012 6:28 pm Felicity Jane  |
 | Named by someone who could walk between planes. The planet's layout looks like a Locus in a sense. It has one central circular globe which is the actual planet with petal-like space stations that come off of the central planet. The Locus is one of the most technologically advanced worlds but is void of magic. It used to have a wealth of magic but something happened involving Zix and boom no magic. The air is too polluted to breathe and everyone is required to wear gas masks unless they have evolved to breathe the toxins in the air. Moderator: The Regulator
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 | It has magic, but not as much as Zix or The Hollows. The popultion is "human". It is like Earth but something has sort of...shifted. Moderator: The Regulator
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 | The most important thing to know is that it works a little differently physically then other realms. Death doesn't really...work. Your organs can die, your heart can stop...But your parts will reform into a new creature. Death is the step between the next evolution. You can potentially kill somebody and make them into something else. You can take a dog that has a broken leg, kill it and make it into a normal dog. It won't retain the memories or anything...but it's fixed. Only about 20% of the planet is actually livable. The rest are swamps that dissolve you. You become more swamp if the swamp. 80% of the planet is a living organism that eats things. The livable 20% is sectioned off by an extremely large wall. They don't exactly have magic but because of the way systems have evolved memory and intelligence are barterable. You have to store your memories in an empty body until you can transfer them to your new body. The only "safe" place is the royal castle. It is a regular castle, but there are guards that prevent attacks quite well. They will kill you. And turn you into a worm. Many worms. Moderator: The Regulator
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 | Technically just "Clarity", but it's a mega-city. Imagine you had a planet and you had the ability to grow skyscrapers out of a half-inch diamond. You can terraform anything, everything and whatever. Things aren't mesaured as much in volume. You could have a ton of things that are uber valuable elsewhere. But in Clarity they are rather plain. The most important thing is their attempt to learn everything. The more knowledge you have, the higher you rate in society. It's a wellspring of knowledge, except for one little problem...Despite the best efforts of everyone involved, Clarity is disappearing. As fast as they build, the city disappears. You don't live to be all that old in Clarity...You could have a birthday and suddenly you're not there. Clarity is a world of aristocratic people who are freaking out on the inside. Its civilians aren't human. Moderator: The Regulator
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 | Vex and Zix used to be one plane. Then something happened, and nobody really knows what...Except for a few people who shall remain unnamed. In the same way that Zix is full of energy, Vex is like that with time. Time is controllable to a certain degree. The result of this being that a fair amount of the population is able to fade out of time and appear in a more convenient time. Nobody actually knows where they are going, time streams get crossed, and you may be standing on a building and say "what was this like a 1000 years ago?" and when you get there, no building. Time is very scattered here. Time itself has started messing with people. Even if you don't time travel, you may find yourself in a different portion of time for no apparent reason. Having been severed from Zix, there are still parrallel areas on Vex. There is an area that used to be like The Tangle, but instead of jungle there is just city made of discarded items. Everything dropped/discarded is teleported there. The parallel of the Burn is a flat obsidian wasteland with occasional villages. It's the Burn without the chaos...Stagnant atermath. Animals there feed off of the rock and you can hunt them...it is generally just a shitty place to live. The parallel of the Silence...is a city in the middle of the ocean. It's not silent anymore. Moderator: The Regulator
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 | The common realm. The Looking Glass is the Nexus in which basically every plane can access. Every plane has a gate to The Looking Glass. The Locus has built over these gates, the Ether has trouble passing through them. The Looking Glass is a seemingly flat land made of mirror. A lot of the gates lead to the Grand Market where you can sell anything, ever, period. Occasionally there are problems with bringing things back to a realm where they don't belong. To go anywhere or build anything you just need to think it and decide to do it. It can be dangerous depending on thought strength. In the Looking Glass you are only as powerful as your thoughts. Some people are weak elsewhere and godlike here and vice versa. PS: Don't fuck with the Sphinxes. Moderator: The Regulator
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 | | 3 | 3 | CAMPAIGN TRACKER... Mon Jan 16, 2012 5:45 am Felicity Jane  |
 | Sanity? What "sanity"? The Void is an endless expanse of nothing that is full of everything. You must pass through the Void to reach Hell, Heaven or Earth. Apart from the Voidkin who are native to this plane, it is entirely filled with creatures created by the nightmares of those who pass through the Void. The "sky" is dark crimson mixed with swirls of black, but everything else seems to lack any color at all. Not white, not black, just...empty. Moderator: The Regulator
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 | In the dead center of the massive, flat expanse of the 1 story building that Hell has become, a tower stands 616 stories high, made of obsidian and black and red glass. This tower is home to the main power generator, all of the drug production factories, the testing laboratories and basically everything that isn't a pod. And at the very top of it all is a large room, decked out with the best technology available and various comfy chairs, is Maxwell's control room, where he controls Hell. Every. Single. Inch. Of Hell. Moderator: The Regulator
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 | Below Maxwell's Tower is 616 subterranean floors, almost a mirror image. But instead of having various purposes, this is just a continuous downward spiral staircase with several floors of factory along the way. Some factories are for drugs, some for spare parts, some are less factory and more "incinerator room". Either way, it would be a terrible, terrible thing to get lost here. The workers are bitter and there are millions of them down there, everything is spiky and seems to want to harm you and worst of all between the machines and the thick canopy of wires above you you can't even see the staircase to get out... Moderator: The Regulator
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 | The Northern Wing has the same standard layout as all the rest...One massive hallway going north with several smaller hallways branching off and Pods covering every inch of exposed wall. Moderator: The Regulator
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 | Same as the Northern Wing, except going East. Moderator: The Regulator
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 | Same as the Northern Wing, except going South. Moderator: The Regulator
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 | Same as the other wings, but lately something has been horribly wrong. The Pods keep popping open at random, unpredictable times and unleashing very bitter, very mutated creatures into Hell. The Pods send a signal to Maxwell's Tower saying they've opened and which number they are, when it opened etc. But in the Western Wing the signals only say that a Pod is open or when it did so...It's dangerous to go anywhere alone until this can be fixed, and it's best to avoid the Western Wing entirely. Moderator: The Regulator
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 | At the end of each directional Wing there is a staircase going down. These staircases lead to the lower Circles of Hell, all of which are simply row upon row upon row upon row of circularly arranged Pods. The lower you go the higher the risk level. Moderator: The Regulator
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 | Satan had himself a nice little office, an entirely new circle of Hell where he could live like a King...And now the massive vault door has been mysteriously sealed shut. It seems that this door can't be opened ever again. Maxwell generally doesn't talk about this subject, although everyone is pretty sure that it is NOT, in fact, "just the wind" when they hear a weak, croaking voice cursing vehemently and threatening to "kill your ass dead when I break this door down". Moderator: The Regulator
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 | | 4 | 5 | The Improbable I... Sun Feb 05, 2012 9:50 pm Felicity Jane  |
 | Full of various creatures you don't want to fight and easy to get lost in. Supposedly the Improbability Drive is hidden somewhere in the dense, tangled depths of the Jungle. Cameras are mounted everywhere and if you win a fight you can earn Req, which will be dispensed from the nearest camera. It's easy to get lost here and it's even easier to get yourself killed.
| 2 | 32 | The Surrogate Fa... Sun Feb 05, 2012 7:52 pm Void  |
 | Although called a city, this little stronghold of humans is more of a village. Low defensive walls surround the city, shielding it from the dangerous jungle beyond. NewHome is almost always quiet and monster-free. A large stretch of field seperates the city and the jungle, making it easy to spot oncoming monsters well before they become a problem. There are a few people manning turret-mounted machine guns chatting and sharing cigarettes cheerfully. Points of interest: Sheila's Supply Shack, Joe's Diner, The Chop Shop, Common Ground.
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 | Improbable Island's center of chaos and magic. AceHigh exists just outside of the laws of space and time, but can generally be found in the northeastern corner of the island. The Joker population rose up here and to this day it dominates here. You never know what you'll find in AceHigh. Trickery, various magics, the strangest of the strange and the most dangerous game of dice you've ever dared to play. Be warned: The Jokers' laws are constantly changing, and are decided each morning during the Anarchy Wheel Spin at 9am. What might be illegal one day could be very much against the rules the next. Points of interest: The Vending Emporium, Mike's Questionable Mounts, The Fourth Wall.
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 | Located in the farthest northern reaches of the island is CyberCity 404, the Cyborg City. The city itself is beginning to lose its former luster. Where it was once the most amazing, technologically advanced outpost, it is now rusting and falling to scrap. there is no food in CyberCity 404, so be prepared to either starve or bring your own. A Junkyard surrounds the city, offering spare parts and supplies of all varieties. An abandoned factory that takes up the entire eastern portion of the city is said to house riches in Req and Cigs, but the abandoned worker robots locked inside have become deathtraps for anyone who dares to set foot within. The Cyborgs of CyberCity 404 are constantly working on re-building the city they lost to weather and time. Points of interest: Abandoned Factory, The Junkyard, Trading Post.
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 | Improbable Islands's center of science and learning. The Island's major scientists gather here in the Science Center to develope new weapons, armor and medicine. As a major center of trade, Improbable Island houses every type of Islander under the sun. It is also the only place where you can purchase property for a home. Points of interest: Deimos' Hats, Oliver's Jewelry, Suzie's Hardware, Petra's Tattoo Parlor, The Old Church, The Prancing SpiderKitty, Science Center.
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 | A laid-back collection of sea side shacks. Instead of pursuing a way to destroy the Improbability Drive, the Kittymorphs have erected Kittania and prepared for a long life on the island's beaches. If you wish to train your non-combatative skills (such as cooking), Kittania would be the best place to do it. Rarely any monsters, village on the beach, finest cooking on the island thanks to Maiko...A perfect place to be, if you never want to leave. Points of interest: Maiko's Culinary Academy, Cool Springs Cafe, The Sunny Spot.
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 | | 2 | 2 | Character Sheet... Thu Feb 09, 2012 10:32 pm Felicity Jane  |
 | Rana: Psychoactive - The Spire - Perfect metropolis
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 | Che: Pure Sound - The Sanctuary - The healing, motherly city
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 | Zebe: Energy - The Rave - The permanent party city
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 | Alex: Space/Time - New New York - The rebuilt suburb
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 | Ian: Orderly Structure - Central City - Like minded people with like minded intentions.
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 | Vivian Grey: Chaotic Structure - The Sprawl - Haphazard city with an interesting center peice.
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