Name: The Malafis
Class: Arch Daemon
Base Hp: 600 (Resistance to all equal to 75 hp until his "Lost ones" are eradicated.)
Attack: 3x20 Base Imagination Modifier
Abilities: Disorient, Blind, Poison, weakness, deafness, silence, asphyxiate
Specials: The mists- A thick fog whirls around The Malafi's opponent, who is assaulted within the cloud by thousands of skeletal arms, all ripping and tearing at them.
Description: The malafis is a gaunt figure that looks much like a bloated corpse, it's skin a pearly white, and it's eyes sunken and completely yellow. it looks quite frail, but mists pour from its mouth constantly, and its limbs are inordinately strong...it is an avatar of the lost and forgotten...And it would love nothing more than to drag you into its unending horror.
Rewards:* Provides a player-specific item to either whoever landed the last hit or dealt the most damage: "The Key of The Lost". This initiates the sub-quest "Finding The Lost Vault".
* Allows 1 "Quick Route" roll per day, which gives you clear instructions to your next target/goal.
* In addition, ethereal beings cause 50% less damage.
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Name: The Smiling man
Class: Unknown
Base Hp: 10,000
Attack: 100 x number of turns passed.
Abilities: Pick one
Specials:
A waltz in grey- The smiling man reaches into his opponent's mind and causes them intense nightmarish hallucinations and pain.
Nevermore- The many ravens always accompanying the smiling man swoop down, clawing at the smiling man's opponent, and dissolving into smothering darkness around them, which burns like acid.
A dream of endings- The smiling man whispers "Sleep" in his opponent's ear, and they wake up in their bed. They live to challenge him another day...but at what price...
Description: The smiling man is a tall figure in a white suit, gloves, and bowler hat. He seems to have white hair, and shoes as well. His face is the only true abnormality. He has no eyes, nor any indents that could be assumed to be eyes, he has only a mouth, that stretches across his entire lower face. The teeth are shiny white and perfectly straight. The Smiling man speaks in a calm courteous voice and seems peaceful, but should his chosen prey flee he will calmly pursue them, appearing from any surface, around any corner, and softly telling them to relax, that all their troubles will be over soon. And who knows...maybe he is right.
Rewards:* For the next 2 campaigns, you can teleport
anywhere in hell, whenever you want. No restrictions.
* You gain the ability to send anything that has less imagination and/or a lower level than you directly to the White Void.
* You can summon up to 10 of the Smiling Man's Henchmen.
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Name: The Doctor
Class: Black Market Medic
Base HP: ??? (Every time anyone has ever tried to hit her she seems to stop existing, leaving only a feather in her place)
Attack: 150
Abilities: Can have the effect of any drug
Specials:
Med Cabinet - The Doctor appears to have the cure and/or cause for any illness.
Flock - Dissolves into a flock of ravens. Daphne du Maurier may have had a Doctor visit before she wrote "The Birds".
Murder, she wrote - The Doctor will gladly write you a prescription. Just probably not the one you wanted.
Description:
- Spoiler:
Always polite, always quiet...You always know what she's saying, even though she never speaks a word verbally or telepathically. The Doctor isn't hostile really...But it's a good idea to stay on her good side considering she's the drug market of Hell.
Rewards:* For the rest of the campaign, your entire party has a
massive health increase and 40% increased regen.
* Each member of your party is able to summon her once for the rest of the campaign, gaining her as an ally and gaining a secondary massive health boost.
* All drug supplies are refilled completely.