Name: Ace of Spades (Ace's real name is a mystery to everyone, himself included. However he earned the name Ace of Spades after many card games and many frustrated Jokers.)
Race: Joker
Gender: Male
Age: Unknown, but he looks to be in the 18-19 range.
Physical Description:
- Spoiler:
Personality: Ace is...strange. He speaks quietly, always seems to be calm, and seems to get bored quite easily. But there is one very basic component that Ace lacks: Emotion. It takes a lot to make him react strongly to something. He doesn't seem to feel joy, anger, sorrow or anything else. He just stays logical, cold, cruel and distant. He's never been good at getting close to others and if he's along for the ride it's generally for his own personal gain.
Race Power: Mad Bomber
Individual Power: Charm - You don't want to attack Ace. You want to buy him a drink, give him a massage and pay him lots of money. Or something like that. Once a day Ace can use this ability. For 2 hours everyone he meets will be immediately charmed by him and practically worship him.
Main Weapon: Playing Cards - He carries around a standard deck of cards, all seemingly unbreakable and razor-sharp. He keeps the aces of the deck tucked up his sleeve as a last resort, as those have rather...unpredictable effects.
Secondary Weapon: He doesn't really need one.
Dice:
2 - Blizzard - A fierce blizzard starts up for 20 minutes, lashing you and Ace both with sharp shards of ice.
3 - Inner Flame - It starts as a warm feeling in your gut, almost pleasant. In the course of 20 minutes it grows hotter and hotter until at last your torso is scorched and severely burned.
4 - Haunted - For the next 24 hours you will feel a heightened sense of fear. You will catch glimpses of a woman with her hair covering her face. Yes, you're right, she is coming closer every time you see her. Well that's fine, when 24 hours is up she'll charge you head-on and knock you backwards a few feet before disappearing for good.
5 - Eye For and Eye - Ace wears an eye patch for a reason. His right eye changes every time he rolls a five. Your right eye is completely blinded for an hour or so, mostly because now Ace has it and because Ace is nice, your eye is going to rapidly re-form in your head.
6 - The End - You fucked it up. Badly. A strong wind pushes you back and in the sudden gust's wake, 52 razor-sharp playing cards. Good luck.
7 - Backfire - Perhaps the only time Ace is truly angry. He gets blasted up 20-30 feet into the air. One of the few times he will violently curse and flail and kill you dead when his head stops pounding from impact.
8 - Mass Paralysis - A wave of red light surges out from Ace's body, paralyzing everyone in the immediate area for 5 minutes.
9 - Mass Murder - A wave of neon green light surges out from Ace's body, causing 5-foot spikes to randomly raise from the ground.
10 - Winning - Well, you won. Ace is promptly teleported elsewhere. Most likely in the jungle. Just, elsewhere.
11 - The Fourth Wall Earworm - Oh for the love of god WHY?! You know that one song that stays in your head for hours on end? Yeah. For the next hour (or until the end of the thread), you as the player are going to put one overly catchy song on repeat. Potential song suggestions: Pumped up Kicks by Foster the People, Psycho Killer by Talking Heads, Shotgun by The Outline, anything else you could get annoyed with if played for an hour straight.
12 - The Obsidian Ballroom - Welcome to the Obsidian Ballroom. You are here until you can kill the Nightmare. When you've finished that, you will be sent back to the place where you were standing. No time will have passed in the real world...But you will still have the exhaustion and injuries caused by the Nightmare.